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Conna Wiles

Game Programmer and Technical Specialist

About Me

I started scripting at the age of thirteen and quickly became fluent in the scripting language Lua. I then obtained a scholarship to Qantm, SAE Institute, enrolling for a diploma in C++ Games Programming. Since then, I finished the two year course and received a diploma; as well as having completed my BA (Hons) in Games Design at University of Suffolk.

I taught myself scripting between the ages of 13-15 and since then have only become more fluent, and broadened the range of languages to which I am familiar with. I am easily adaptable to any language or software.

Experience

Switch Studios

Technical Specialist

Based in the online casino sector, I am a founding member of the Switch Studios team, with a goal to create amazing games in this industry. I played a pivotal role in the creation of the client framework that powers these games.

Sliding Pixel Ltd

Developer

I played an important role in creating a Unity games framework that was used to build multiple social mobile games across different devices.

Cloud Sixteen

Sole Proprietor

I created Cloud Sixteen as a platform to sell my roleplaying gamemodes for Garry's Mod when I was 17. Cloud Sixteen was very successful for many years to come, and is now maintained by its community.

Education

Qantm, SAE Institute

2010 - 2012

Diploma in Games Programming (C++)

University of Suffolk

2012 - 2013

BA (Hons) Games Design

Commercial Projects

dead.gg

An organization built around an upcoming game for Steam that I am building with Unity using my Zapnet networking framework.

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Zapnet

A networking framework for programmers created for Unity. Since its sale on the Unity Asset Store it quickly gathered 5 star reviews and has been very successful.

Documentation
Unity Asset Store

HL2RP

HL2RP is a roleplaying game for Garry's Mod set in the universe of Half-Life - created by Valve Software. It has proved to be my most successful personal project to date and has gathered a large community over the past decade.

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Open Source

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